Symbiotic Game Studio · est. 2021

Games that grow themselves.

Glederime cultivates interactive ecosystems where every system is alive. We do not script stories — we plant conditions and watch what flourishes. Nature is the engine, emergence is the art.

Procedural Ecosystems Emergent Narratives Living Worlds Symbiotic Design Generative Audio Organic AI Procedural Ecosystems Emergent Narratives Living Worlds Symbiotic Design Generative Audio Organic AI
— 01 —
The Garden

Each project starts as a seed — a simple rule, a curious constraint. Given time and the right soil, they become worlds that surprise even us.

Mosslight Cathedral

A meditative exploration game where you tend to a growing cathedral made of living moss. Light feeds it. Sound shapes it. Time forgets it.

ExplorationGenerativeCozy

The Strangling Root

A rogue-like where the dungeon is a single, massive vine that grows between runs. Prune it, climb it, or become compost for the next adventurer.

RoguelikeMetaprogression

Mycelium Signal

Underground network strategy. You are the fungus, spreading through root systems, trading nutrients for information, learning to think in decentralized ways.

StrategyDecentralized AI

Last Pollinator

An atmospheric puzzle game about being the last bee on a dying world. Each flower remembers you. Each choice changes what blooms next spring.

PuzzleEcologicalNarrative
— 02 —
Tree Rings

Every year we grow another ring. Here is the cross-section of Glederime, measured in cycles around the sun.

0
Years Growing
0
Species Cultivated
0
Seeds Planted
0
Awards Harvested
— 03 —
Cross-pollination

We offer our cultivation techniques to others. From seedling prototyping to full ecosystem architecture, here is what we tend.

🌱

Seedling Design

From a single mechanic to a playable prototype in days. We specialize in finding the fun before finding the budget.

🌿

Ecosystem Architecture

Interconnected systems that breathe, compete, and evolve. We build the invisible logic that makes worlds feel alive.

🍄

Generative Audio

Music that grows with the player. Soundscapes that respond to ecosystem health, time of day, and emotional state.

🦋

Living AI

Non-player characters with memory, motivation, and mood. They gossip, form alliances, and forget your name on purpose.

🌸

Narrative Ecology

Stories that emerge from system interactions rather than scripted cutscenes. Every playthrough is a different garden.

🌳

Long-term Stewardship

We stay with our games for years, tending updates like a gardener prunes — carefully, patiently, never over-cutting.

— 04 —
The Mycelium

Four minds connected by a shared root system. We think in networks, not hierarchies.

S

Sorrel

Lead Cultivator
B

Bramble

Systems Botanist
F

Finch

Audio Ecologist
W

Wren

Visual Alchemist
— 05 —
Send Roots

Want to plant something together? Drop us a spore. We read every message between watering cycles.

Find the grove

📍
Growing Address 1442 Fernwood Hollow Lane
Portland, OR 97214
United States
📞
Voice Frequency +1 (503) 715-8429
✉
Spore Mail [email protected]
🌙
Active Season Year-round · Pacific Time
(we hibernate on major holidays)